> For the complete documentation index, see [llms.txt](https://sherwood-smash.gitbook.io/sherwoodsmash/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sherwood-smash.gitbook.io/sherwoodsmash/documentation/gameplay/characters-and-enemies.md).

# Characters and Enemies

The Cash Cat is the current playable character. The cat uses an automatic revolver, can jump, and becomes stronger through permanent level-up blessings

| Attribute                      | Current Value         |
| ------------------------------ | --------------------- |
| Health                         | `100`                 |
| Movement speed                 | `5`                   |
| Fire rate                      | `9` shots/sec         |
| Bullet damage                  | `18`                  |
| Bullet speed                   | `24`                  |
| Spread angle                   | `14` degrees per step |
| Maximum permanent spread pairs | `3`                   |

### Pepe

Pepe is the main wave enemy. Pepe enemies pursue the player, deal touch damage, navigate around obstacles, and scale each wave.

| Variant             | Rule                                             |
| ------------------- | ------------------------------------------------ |
| Standard Pepe       | Baseline wave enemy                              |
| Unsteady Pepe       | `20%` chance; moves at `68%` of configured speed |
| Running Jumper Pepe | `10%` chance; adds jumping behavior              |

The game recalls lost enemies that move too far from the active combat area and resets their pursuit direction.

### Swole Dog

Swole Dog is the boss enemy. It appears every five waves, uses a dedicated health bar, has `100x` the normal wave health, deals `2.35x` normal touch damage, grants `24 XP`, and drops two $CASHCAT coins when defeated


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