> For the complete documentation index, see [llms.txt](https://sherwood-smash.gitbook.io/sherwoodsmash/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sherwood-smash.gitbook.io/sherwoodsmash/roadmap.md).

# Roadmap

The roadmap shows how Sherwood Smash can expand from the current arcade loop into a larger survival game

### Current Phase: Sherwood Smash Alpha

The first live season focuses on the core game loop

* Browser-based survival runs
* Sherwood Cat playable character with an automatic revolver
* Pepe wave enemies
* Boss waves
* CASHCAT rewards, boss drops
* Wallet leaderboard identity
* Score competition across waves, kills, level, and run duration
* Upgrade cards, XP progression, hearts, Triple Shot, and boss rewards.

### Phase 2: Bigger Threats, Bigger Ma

Phase 2 expands the arena and enemy pressure

* Big bot enemies with heavier health pools and slower, more dangerous attacks
* A second playable location with new terrain, sightlines, and kite routes
* New boss rotation beyond Swole Dog - Swole Cat and Jewish Pepe
* Environmental hazards that force movement instead of camping
* Stronger late-wave scaling for high-score players
* More visible season rewards for top leaderboard wallets

### Phase 3: Weapon Arsenal

Phase 3 expands the way CashCat fights

* Multiple weapon classes: rifle, shotgun, SMG, launcher, and laser-style weapons
* Weapon rarity tiers with different fire patterns
* New upgrade cards for reload speed, crit chance, burn damage, ricochet shots, and explosive rounds
* Weapon-specific builds for different player styles
* Rare in-run weapon drops from bosses
* More visual feedback for high-level builds and stacked upgrades

### Phase 4: Squad Pressure

Phase 4 adds more variety to enemy behavior and run strategy.

* Enemy squads with mixed roles
* Shield bots that protect nearby enemies
* Rush bots that punish passive movement
* Sniper-style enemies that pressure long-range positioning
* Elite waves between boss waves
* New score bonuses for clean boss kills, fast wave clears, and no-hit streaks

### Long-Term Vision

Sherwood Smash is built to keep growing as a competitive meme arcade game.

* Seasonal leaderboards
* New Sherwood Cat skins
* New maps and boss events
* Bigger reward seasons
* Community tournaments
* Multiplayer


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://sherwood-smash.gitbook.io/sherwoodsmash/roadmap.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
